

Quote = The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. "FreeSpace 2" 's original license agreement in its installer has a peculiar statement, which seems to give the game's purchaser permission to make copies for "friends and acquaintances on a no cost noncommercial basis." [ cite book This is to be the "FreeSpace 2 Source Code Project" under the leadership of Edward "Inquisitor" Gardner and Ian "Goober5000" Warfield. To prevent a plethora of different versions of the game from appearing, a single 'umbrella' project (with the unified goal of enhancing the game) was formed. However, because the source code is under a, it does not qualify as free software. This allowed modders the possibility of modifying the game engine almost without limitations. Without any viable use for the source code, Volition released the source code for "FreeSpace 2" 's game engine on 25 April, 2002. With Interplay Entertainment holding the licenses for the "FreeSpace" series, Volition could not continue to develop the series. Volition, Inc., the company responsible for developing the game " FreeSpace 2" was bought over by THQ in 2000.

These include "FS_2 Open", which is a FreeSpace 2 update, and projects based on Babylon Battlestar Galactica universes. The source code was made open source in 2002, and several projects use the engine. Input = Keyboard, mouse, (optional) joystickThe FreeSpace 2 Source Code Project is a central source to coordinate development of the game engine for the space combat simulator FreeSpace 2, developed by Volition, Inc.
